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Tf2 make banner effect
Tf2 make banner effect








Does not work with either addcond or removecond.Ģ5: Intended to be the Bleeding effect. Can be used with removecond to remove afterburn.Ģ3: Intended to indicate Overhealing. Can be used with removecond to remove such an effect.Ģ2: Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove such a glow.Ģ0: Medicating Melody effect (does not heal).Ģ1: Intended to be the effect associated with any kind of continuous healing. While the charging yell sound will play, charging will only work on the Demoman, and will expire when the charging meter is empty.ġ8: Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove a stun.ġ7: Chargin' Targe effect. Does nothing.ġ3: Dead Ringer Cloak defense buff, works with any watch as Spy.ġ5: Intended to be the Stunned effect. Does nothing via addcond.ġ1: Crit boost (Kritzkrieg, Revenge crits).ġ2: Intended to be a temporary damage buff. Removed immediately if added.ġ0: Intended to be condition for Teleporting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.Ĩ: ÜberCharge expiration effect, if the player is ÜberCharged.ĩ: Intended to be flickering effect if Cloaked. Not affected by a Medic's self-healing.ħ: Intended to be taunting. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Places the player in the reference pose.ġ: Sniper Rifle zoom/scope (Crashes game unless your active weapon can scope).ĥ: Medi Gun invulnerability effect.

tf2 make banner effect

NOTE: each condition REQUIRES a seprate trigger (in hammer, this can get messy and confusing quick!)Ġ or lower: Slowed (as in when revving Minigun or zooming in with Sniper Rifles). > Y is the duration (in seconds) the condition should last.ģ) to forcefully remove a condition, name the trigger_multiple "removecond X" > X is the condition number (see list below) I just happened to find it included with surf_torrent_V1b map which uses this pluginĪnd I'm only posting it here because I found it to be very useful for mappers to define special conditions for players though triggers, but I couldn't find it anywhere on the plugins list or on forums search.Ģ) make your map in hammer, Add a trigger_multiple brush-based entity in hammer, name it "addcond X Y"










Tf2 make banner effect